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Maya mirror animation
Maya mirror animation













maya mirror animation

Inside UE4, in the Content/Mannequin/Animations folder, open the ThirdPersonRun asset.įrom the Toolbar, click Export Asset and select Preview Mesh. Now that we are connected, we need a Subject to preview and test the connection. If you return to Maya, the Maya Live Link Connection Status window will update to reflect the new connection status. In the Live Link window, click the Source button, then under Message Bus Source, select your Maya Live Link source and click Ok. Inside the UE4 Editor, from the Menu Bar under Window, select Live Link.

maya mirror animation

a cube, sphere, etc.) and select "Add Selection in Maya Live Link UI." This will help UE recognize the newly enabled plug in. We will also export an animation asset and Skeletal Mesh that we can use to work with in Maya, then add it as a Subject to stream back to UE4 for live previewing. You can use the lower window to name and add/remove Subjects that you wish to stream to UE4, which we will do later in this guide.įor now, we are not connected, however in the next step we will establish a connection to UE4. In the upper-right of the window, the connection status is displayed to indicate if you are connected to a running version of the UE4 Editor. This will open the Maya Live Link UI Connection Status window. The MEL console command is case-sensitive, so you will need to enter it as specified in the step above.















Maya mirror animation